For a change of pace, this is a 3D Model/Rendering; but it’s not science fiction, it’s science reality.
OK, you want to know why I am Quark Master—-this is why. It’s a 3d Model of the LHC at Cern. Protons travel in circles this tube at extremely close to the speed of light, There are two beams of protons each going in a different direction. Then at specific points in the large ring; the two beams collide head on, and the resultant collision produces a ton of debris particles that can be measured.
You get this debris because as these protons get closer to the speed of light, their mass increases dramatically (due to relativity), consequently when the two beams (going in opposite directions at the same speed) collide; the energy of the collision is twice the relativistic energy of the protons and thus you can produce particles far heavier than the original two protons; by many orders of magnitude.
I was working on this project 20 years ago, designing detectors to look at the debris. (I am old) And my Ph.D. thesis was a measurement of the production rates of strange quark particles produced from the collision of a proton beam with a fixed block of metal.
Anyway, this is a pretty accurate model of what the non-exciting parts of a collider look like; a lot less messy/cluttered than the real thing, but, it is a model after all.